TRADITIONAL GAMES MODULE THROUGH THE CONCEPT OF TEACHING GAMES FORUNDERSTANDING: DEVELOPMENT AND USABILITY FOR TEACHING AND LEARNINGFOR MALAYSIAN PRIMARY SCHOOL CHILDREN
1Mohamad Fadil Ibrahim, HairulAnuar Hashim, Nurul Azuar Hamzah, Kueh Yee Cheng, Garry Kuan
This manuscript aimed to reports on the process of validity and reliability of the traditional games module through the development and usability of the Teaching Games for Understanding (TGfU) concept for Teaching and Learning (TnL) for Malaysian Primary School Children. The implementation and evaluation process involved the preparation of the materials, the experts' review, and the content validity of the module. The module was then distributed and reviwed by eight subject matter experts from different fields. Several recommendations have been identified, and amendments were done accordingly. The amended module was then evaluated for its content validity by eleven evaluators, consisting of eight subject matter experts and three users. The implementation and evaluation process involves 63 students from the primary school of the Malaysian Ministry of Education for data collection. In addition, physical education teachers were selected to implement the module in their respective classrooms. The results showed that all evaluators responded strongly agree and agree for the level of usability and module presentation (<em>Mean </em>=95.4%), content (<em>Mean</em>=97
Keywords: Teaching and Learning, Teaching Games for Understanding, Module development, Physical activity, Primary school.