Using Lego Mindstorms Robotics Programming in Enhancing Computational Thinking among Middle School in Saudi Arabia

1Wafa Ahmad Alalawi and Mohd. Nihra Haruzuan Bin Mohamad Said

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Abstract:

The study employed will employ LEGO Mindstorms Ev3 robotics in the learning environment of the computer curriculum of the 3rd level of Saudi Arabia middle schools to examine whether this kind of learning environment enhances computational thinking skills and learning programming concepts and attitude toward learning. The study will conduct in Riyadh of 60 student participants will be selected through purposive sampling techniques to participate in a quasi-experimental study. Before the implementation of the experimental study, a preliminary study will be conducted through a descriptive survey among students who are randomly selected of middle schools in Saudi Arabia to respond to computational thinking tests and attitude questionnaires to determine their level of CT and their attitude toward learning programming. After that, the researcher will do the experimental study with both groups. The T-test will be conducted to compare both groups' scores for CT, and test for programming skills form their books and questionnaires for students’ attitude toward learning to program with LEGO Mindstorms Ev3. However, the results of the pre-test and post-test will help to reveal the differences between both groups in this study. Furthermore, the result will help to build a framework for implementing CT with LEGO Mindstorms robotics in learning programming in the computer curriculum of Saudi Arabia middle schools.

Keywords:

Lego Mindstorms, Robotics Programming, Computational Thinking (CT), Saudi Arabia.

Paper Details
Month4
Year2020
Volume24
IssueIssue 5
Pages5367-5373