Integrating Gamification in a Blended Learning Entrepreneurship Course: Discussing Student Learning and Achievement Motivation

Authors

  • Nisaul Barokati Seliro Wangi Universitas Islam Darul ‘Ulum Lamongan, Indonesia, Author
  • Yuli Ani Setyo Dewi Sekolah Tinggi Ilmu Tarbiyah NU Al Hikmah Mojokerto Author
  • Diah Ambarumi Munawaroh UIN Maulana Malik Ibrahim Malang Author
  • Harsono Universitas Madura Pamekasan Author
  • Ammar Zainuddin Institut Pesantren KH. Abdul Chalim Mojokerto Author
  • Muhammad Mujtaba Mitra Zuana Institut Pesantren KH. Abdul Chalim Mojokerto Author
  • Bakhrudin All Habsy Bimbingan dan Konseling Universitas Darul Ulum Jombang Author
  • Akhmad Sirojuddin Institut Pesantren KH. Abdul Chalim Mojokerto Author
  • Septiana Wandira IAI An-Nur Lampung Author

DOI:

https://doi.org/10.61841/7bvrm248

Keywords:

Gamification, blended learning, entrepreneurship course,, achievement motivation, student learning.

Abstract

 

Purpose Students’ passive activities, such as reading and watching activity make learning process can't run well. Only active communication with their colleagues, facilitators, and other learning resources make process run well. In this case, we use gamification to improve student's learning motivation. This study used four scales to obtain consistent and measurable data. Scale 1 and 2 were to analyze the level of knowledge about gamification framework, Scale 3 for concept and effectiveness and Scale 4 for fun learning. In conclusion, entrepreneurship courses through gamification run effectively because students are interested in gamification because it is new for them and able to establish good communication patterns as well as makes students more literate on technology...

 

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Published

30.09.2020

How to Cite

Seliro Wangi, N. B., Dewi, Y. A. S., Munawaroh, D. A., Harsono, Zainuddin, A., Mitra Zuana, M. M., Habsy, B. A., Sirojuddin, A., & Wandira, S. (2020). Integrating Gamification in a Blended Learning Entrepreneurship Course: Discussing Student Learning and Achievement Motivation. International Journal of Psychosocial Rehabilitation, 24(7), 9598-9607. https://doi.org/10.61841/7bvrm248