Need Analysis on Improving Reading Skills Using Interactive Kit Media Among Low Achievers
DOI:
https://doi.org/10.61841/3skrh604Keywords:
low achievers, reading skills, interactive kit mediaAbstract
This feasibility study intend to develop an interactive kit media to help low achievers in reading activites. Interactive kit media tools will be an appropriate learning tools to enhance reading skills among low achievers. 46 participants who teach reading skills to low achievers were selected through random sampling technique to answer the feasibility questionnaire. Findings show that there were no significant difference in requirements to develop interactive kit media for low achievers based on participants' education levels with a value of [t = 2.64, p = .749 (p> .05)]. Ho1 indicates that low achievers need interactive kit media to learn reading skills. Findings also show that there were no significant difference in the content of interactive kit media by education levels with [t = -1.00, p = .752 (p> .05)]. This means that graduate and non-graduate teachers have the same opinion on the proposed interactive kit media and Ho2 was accepted. MANOVA results revealed a significant difference between participants' education level with low achievers [F(1) = 6.98, p= 0.01(p< 0.05)] and interactive kit media [F (1) = 1.00, p = .323 (p> 0.05)], Pillai’s Trace [F(2, 43.0)=5.95, p<0.5]. In conclusion, there is a strong need to develop an interactive kit media learning tools to enhance reading skills among low achievers. This study recommends that low achievers need a better environment to learn reading skills and interactive kit media which consist of interactive games, augmented reality cards and e-book has a significant impact to improve their ability in accordance with Education 4.0.
Downloads
References
1 Abdul Rasid Jamian, & Rashidah Baharom. (2012). The application of teaching aids and school supportive factors in learning reading skill among the remedial students in under enrolment schools. Social and Behavioral Sciences,35,187-194.
[1]. Ahmad, N. A., & Khoo, Y.Y. (2019). Using interactive media to support reading skills among underachiever children. International Journal of Innovation, Creativity and Change, 8(7), 81-88.
[2]. Ahmad, N. A., & Rosmanizam, S.C.L. (2017). Interactive multimedia activities using augmented reality to promote reading and writing skills amongst young children. Journal of Teaching and Education, 6(2), 193-198.
[3]. Ahmad, N. A., Savugathali, A. F., & Jeffry, Y. (2018). Engaging and facilitating learning language skills via multimedia systems amongst at-risk students. Journal of Teaching and Education, 5(2), 87-94.
[4]. Ahmad, N.A. (2017). Engaging and facilitating language skills using augmented reality as a medium of learning and teaching. Journal of Teaching and Education, 06(02), 133-138.
[5]. Ahmad, N.A. (2018). Learning literacy using augmented reality (LitAR): an application of learning through expository, social and technical-scientific using augmented reality as learning strategy. International Journal of Academic Research in Business and Social Sciences, 8(11), 1772-1778.
[6]. Ashraf, F., & Najam, N. (2014). Validation of learning disabilities checklist in public sector schools of pakistan. Pakistan Journal of Psychological Research, 29(2), 223-244.
[7]. Avitia, M., Pagirsky, M., Courville, T., DeBiase, E., Knupp, T., & Ottone-Cross, K. (2017). Differences in errors between students with language and reading disabilities. Journal of Psychoeducational Assessment, 35(1-2), 149 –154.
[8]. Brina, D.C., Rampoldi, P., Rossetti, S., Penge, R., & Averna, R. (2018). Reading and writing skills in children with specific learning disabilities with and without developmental coordination disorder. Motor Control, 22(4), 391–405.
[9]. Chachil, K., Engkamat, A., Sarkawi, A., & Awang Rozaimi Awang Shuib. Interactive multimedia- based mobile application for learning Iban language (I-MMAPS for learning Iban language). Procedia-Social and Behavioral Sciences, 167, 267-273.
[10]. Ciullo, S., & Dimino, J. A. (2017). The strategic use of scaffolded instruction in social studies interventions for students with learning disabilities. Learning Disabilities Research & Practice, 32(3), 155–165.
[11]. Giménez, A, Ortiz, A, López-Zamora, M, Sánchez, A., & Luque. J.L. (2017). Parents' reading history as an indicator of risk for reading difficulties. Annal of Dyslexia, 67(3), 259-280.
[12]. Goh, P.S.C. (2019). Preschool teachers’ perspectives on using english language to teach. GEMA online Journal of Language Studies, 19(4), 346-362.
[13]. Hitchens, M., & Tulloch, R. (2018). A gamification design for the classroom. Interactive Technology and Smart Education, 15(1), 28-45.
[14]. Keskitalo, T. (2011). Teachers’ conceptions and their approaches to teaching in virtual reality and simulation‐based learning environments. Teachers, Teaching Theory And Practice, 17(1), 131-147.
[15]. Kang, E.Y., McKenna, J.W., Arden, S., & Ciullo, S. (2016). Integrated reading and writing interventions for students with learning disabilities: a review of the literature. Learning Disabilities Research & Practice, 31(1), 22–33.
[16]. Kim, M. K., Bryant, D. P., Bryant, B. R., & Park, Y. (2017). A synthesis of interventions for improving oral reading fluency of elementary students with learning disabilities. Preventing School Failure: Alternative Education for Children and Youth, 61(2), 116-125.
[17]. Lancheros-Cuesta, D. J., Pontificia, A.C., & Lancheros-Cuesta, M. (2019). Evaluation of content adaptation Case study with NeuroSky MindWave in children with learning difficulties. International Journal of Web Information Systems, 15(4), 474-488.
[18]. Lerkkanen, M., K., Holopainen, L., Eklund, K., & Aro, M. (2018). Teachers’ ability to identify children at early risk for reading difficulties in Grade 1. Early Childhood Education Journal, 46(5), 497-509.
[19]. Noor Z. Al Dahhan, Kirby J.R., & Munoz, D.P. (2016). Understanding reading and reading difficulties through naming speed tasks: bridging the gaps among neuroscience, cognition and education. AERA Open October- December 2016, 2(4), 1-15.
[20]. Pallant, J. (2007). SPSS survival manual: a step by step guide to data analysis using SPSS for windows.
3rd Edition. McGraw Hill Open University Press, New York.
[21]. Ronimus, M., Kujala, J., Tolvanen, A., & Lyytinen, H. (2014). Children’s engagement during digital game- based learning of reading: the effects of time, rewards, and challenge. Computers & Education, 71, 237-246.
[22]. Shalaby Amani, Khalil Lobna, Elkabariti Rasha, Mahmoud Salma, Nada Maha, & Khattab Ahmed. (2017). Reading difficulty in children: auditory and visual modalities’ affection. The Egyptian Journal of Otolaryngology, 33(1), 89-93.
[23]. Siti Barokah Kasran, Hasnah Toran, & Anuar Md Amin. (2012). Issues and trends in remedial education: what do the teachers say? Procedia- Social and Behavioral Sciences, 47, 1597-1604.
[24]. Tang, J., & Zhang, P. (2018). Exploring the relationships between gamification and motivational needs in technology design, International Journal of Crowd Science, 3(1), 87-103.
[25]. Wu, T. F., Chen, C. Ming., Lo, H. Shan., Yeh, Y. Ming., & Chen, M. C. (2018). Factors related to ICT competencies for students with learning disabilities. Educational Technology & Society, 21(4), 76-88.
[26]. Walker, M. A., & Stevens, E.A. (2017). Reading instruction for students with learning disabilities.
Learning Disability Quarterly, 40(1), 17-28.
[27]. Wormald, C., Rogers, K. B., & Vialle, W. (2015). A case study of giftedness and specific learning disabilities: Bridging the two exceptionalities. Roeper Review, 37 (3), 124-138.
[28]. Young, K, E., & Shin, M. (2019). The contributions of reading fluency and decoding to reading comprehension for struggling readers in fourth Grade. Reading & Writing Quarterly, 35(3), 179-192.
[29]. Zeng, Z., Tang, J., & Wang, T. (2017). Motivation mechanism of gamification in crowdsourcing projects. International Journal of Crowd Science, 1(1), 71-82.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
