(1)
Seliro Wangi, N. B.; Dewi, Y. A. S.; Munawaroh, D. A.; Harsono; Zainuddin, A.; Mitra Zuana, M. M.; Habsy, B. A.; Sirojuddin, A.; Wandira, S. Integrating Gamification in a Blended Learning Entrepreneurship Course: Discussing Student Learning and Achievement Motivation. Psychosocial rehabilitation 2020, 24 (7), 9598-9607. https://doi.org/10.61841/7bvrm248.