Methods of Using Game Technologies in the Development of Lesson Effectiveness and Creative Abilities in Drawing Lessons

1Achilov Nurbek Norboy Uglu

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Abstract:

This article discusses the effectiveness of drawing lessons and ways to increase students' interest in the subject. Examples of methods and game technologies that can be used in the classroom are also illustrated. It has been shown that game technology can also develop students' creative abilities.

Keywords:

Drawing, Creativity, Game Technology, Methodology, Didactics, Didactic Games, Visual Aids, Demonstration.

Paper Details
Month4
Year2020
Volume24
IssueIssue 5
Pages4111-4119